Sure, you can negotiate for resources. You can try to play nice and share if it's not a single artifact of great power or the services of a master of the arcane. But other forms of constraints - time, orders from superiors, personal grievances - can make typically peaceful approaches just as intense as all-out war.
Does your game need to pit two factions against each other, but you're still not settled on why they should be fighting? Here's a few suggestions:
- Both sides claim an artifact (however powerful or mundane as you want) has religious or historical significance to their people.
- One side holds a monopoly on a certain art, substance or technology that has the potential to dramatically alter the other's quality of life.
- Both sides want the political, religious or social clout to accomplish some goal, and must compete for support from a number of prominent figures.
- Both sides have a common foe, and their leaders have agreed to work together, but neither side approves of the distribution of power, food, knowledge or shelter, feeling the other side "has it better."
No comments:
Post a Comment